show [full-screen (interstitial)] ad
Asks the app to show a Start.io ad (full screen, rewarded, splash or exit). In the editor a simulation appears.
Show Start.io ads in your game exported to an app (Kodular, App Inventor or Android). In the editor, ads are simulated.
Start.io has no SDK for web pages: the APP that opens your project in a WebView shows the ad. Export as HTML, put it in an app with the Start.io extension/SDK and, in the WebViewStringChange event, read the request (JSON) and show the ad. To notify the project, use WebViewer.RunJavaScript("blocosiaAnuncio('recompensa')"). See the step by step in the Wiki.
To use it: in the editor, click "Extensions" (bottom corner) and add "Ads (Start.io)".
Asks the app to show a Start.io ad (full screen, rewarded, splash or exit). In the editor a simulation appears.
Shows the ad and waits until it is closed before continuing (good before giving the reward).
Asks the app to load the ad ahead of time, so it shows faster.
Shows or hides the app banner, at the top or bottom.
Starts when the app reports an ad event: closed, reward, failed, shown, loaded or ready.
How many rewards the player has earned watching videos.
The last event the app reported (e.g. closed, reward).
True if the project is running inside an app that can show ads.
Avoids too many ads: minimum time between full-screen ads (default 30 s).
Asks the app for test ads (use while developing).
Tells the app whether the user accepted personalized ads (GDPR/LGPD).
Turns ad simulation outside the app on or off (it is on in the editor).