Timing gates (lap timer)
Time robots and sprites passing gates on the track.
- In the map editor, choose the Robot track tileset and paint the tiles start gate, gate A, B, C or D (rotate with R).
- Or make a sprite a gate with be a timing gate named A.
- Passing the first gate starts the timer. Each following gate fires when I pass … with the last split time.
- Passing again through the starting gate counts a lap and updates the best lap.