move ( ) steps
Moves forward in the direction the sprite is pointing. Negative numbers move backwards.
Moves forward in the direction the sprite is pointing. Negative numbers move backwards.
Moves vertically: positive goes up, negative goes down, without changing direction.
Turns the sprite clockwise.
Turns the sprite counterclockwise.
Jumps instantly to another sprite, the mouse pointer or a random position.
Jumps to the x (left/right) and y (down/up) coordinates. The center of the stage is 0, 0.
Glides to the target over the chosen number of seconds.
Glides to x, y over the chosen number of seconds.
Points in a direction: 0 = up, 90 = right, 180 = down, -90 = left.
Turns the sprite toward the mouse or another sprite.
Moves sideways: positive goes right, negative goes left.
Puts the sprite at an exact x position.
Moves vertically: positive goes up, negative goes down.
Puts the sprite at an exact y position.
If the sprite touches the edge of the stage, it turns around.
Chooses how the sprite rotates: all around, left-right only (mirrors) or not at all.
Turns the sprite into a wall or floor: other sprites cannot pass through.
Tells whether this sprite is a barrier.
The sprite's x position.
The sprite's y position.
Where the sprite is pointing, in degrees.